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NR2003 - 20th Anniversary ReShade Preset

4 ratings
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NR2003 - 20th Anniversary ReShade Preset

4 ratings

IMPORTANT NOTE

My Preset uses a wide range of effects/shaders, which may be quite demanding for the GPU.
Make sure you have at least a nVIDIA GTX 980 Ti to run the game at 1080p, or a GTX 1080 Ti at 1440p - or equivalent AMD chips.

VIDEOTUTORIAL
-> NR2003 - Nascar Racing 2003 - ReShade Tutorial - YouTube <-


README

  1. Install the game, patch it, tweak config files etc, please refer to tutorials linked here:
    https://www.reddit.com/r/Nr2003/comments/fcv5fo/nr2003_getting_started_guide_2020_update/
  2. You can also watch this videotutorial about game and ReShade installation, graphics tweaks and more:
    https://www.youtube.com/watch?v=KrqsT4wgqAI
  3. Download latest ReShade from here:
    https://reshade.me/
  4. I recommend to run the game with Vulkan libraries. It prevents ReShade compiling issues and prevent other graphics issues.I personally stay with the Option A, but Option B (never tried) should be working fine too.
    1. Option A -> DirectX 8 to 9 wrapper (1) + DirectX 9 to Vulkan (2)
      (1) -> https://github.com/crosire/d3d8to9/releases -> download latest d3d8.dll -> copy it to NR2003 root folder
      (2) -> https://github.com/doitsujin/dxvk/releases -> download latest dxvk-xxx.tar.gz -> copy d3d9.dll from x32 folder to NR2003 root folder
    2. Option B -> DirectX 8 to Vulkan wrapper
      https://github.com/AlpyneDreams/d8vk/releases
  5. My Preset does use iMMERSE (by Pascal Gilcher) shaders. They are required and not optional, to get the preset working as expected.
    1. Download iMMERSE basic shaders from here:
      https://github.com/martymcmodding/iMMERSE
    2. Download iMMERSE Pro Shaders becoming a Patreon supporter here:
      Pascal Gilcher | Creating the ReShade Ray Tracing shader (RTGI) and more | Patreon
    3. Sign to the 5€ Tier (required to download Pro content)
    4. Link your Patreon account to Discord
    5. From Discord, download iMMERSE Pro. Current version I use is iMMERSE_Pro_2306, but i use RTGI downgraded to version 0.40 (iMMERSE_Pro_2304.1, please see below)
  6. Notes about iMMERSE Shaders:
    1. Please don't ask me to illegally share Pascal Gilcher/iMMERSE Pro Shaders, rather than buying them. They are property of Pascal Gilcher, and so they stay.
    2. SinceI experienced performance degradation using latest RTGI version, i stay on RTGI 0.40, downloadable with iMMERSE_Pro_2304.1.
      What you need to do, is to download iMMERSE_Pro_2306, copy all the content to your ReShade Shaders folder, then download iMMERSE_Pro_2304.1 and copy ONLY MartysMods_RTGI.fx (override the existing file coming with 2306). Basically it's a downgrade to the 0.40 version, but it works better on my end.
      However, if you are happy with latest RTGI version, feel free not to downgrade to 0.40.
  7. Extra content you need to copy is located into the Extras folder.
    1. -> copy AmbientLight_Dirt.fx into your ReShade Shaders folder
    2. -> copy DirtGLASS.png and Dirt_Exterior.png to your ReShade Textures folder
    3. -> copy the content of ONE folder from the LUT+Cockpit Mask folder to your ReShade Texutures folder.
    4. -> EXAMPLE: if you are using the 2022 Cup Mod, you need to copy the three files from LUT_22 folder to your ReShade Textures folder. If you are on the 1997 Cup, you need to copy/override the files from the LUT_97 folder.
  8. Make sure that all shaders are correctly loaded.
    Here is the stack of the preset "NR2003_NG_Clear_01_Interior_01 - ATLANTA", pretty much in common with other presets.
    • MartysMods_Launchpad
    • UIMask_Top
    • MartysMods_RTGI
    • MartysMods_MXAO
    • LUT
    • SurfaceBlur
    • ChromaticAberration
    • AmbientLight_Dirt
    • MartysMods_Clarity
    • UIMask_Bottom
    • AmbientLight
    • MartysMods_ReGrade
    • DPX
    • EyeAdaption
    • MartysMods_AntiAliasing
    • MartysMods_DOF
    • FilmGrain
  9. You may find some disabled effects, especially in the replay presets. Just leave them disabled, they don't have to stay on.

Select the right Z-Depth Buffer. Here is an example:


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NR2003 Presets for Cockpit, Roof, Rear Bumper, TV Replay

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