NR2003 - 20th Anniversary ReShade Preset
IMPORTANT NOTE
My Preset uses a wide range of effects/shaders, which may be quite demanding for the GPU.
Make sure you have at least a nVIDIA GTX 980 Ti to run the game at 1080p, or a GTX 1080 Ti at 1440p - or equivalent AMD chips.
VIDEOTUTORIAL
-> NR2003 - Nascar Racing 2003 - ReShade Tutorial - YouTube <-
README
- Install the game, patch it, tweak config files etc, please refer to tutorials linked here:
https://www.reddit.com/r/Nr2003/comments/fcv5fo/nr2003_getting_started_guide_2020_update/ - You can also watch this videotutorial about game and ReShade installation, graphics tweaks and more:
https://www.youtube.com/watch?v=KrqsT4wgqAI - Download latest ReShade from here:
https://reshade.me/ - I recommend to run the game with Vulkan libraries. It prevents ReShade compiling issues and prevent other graphics issues.I personally stay with the Option A, but Option B (never tried) should be working fine too.
- Option A -> DirectX 8 to 9 wrapper (1) + DirectX 9 to Vulkan (2)
(1) -> https://github.com/crosire/d3d8to9/releases -> download latest d3d8.dll -> copy it to NR2003 root folder
(2) -> https://github.com/doitsujin/dxvk/releases -> download latest dxvk-xxx.tar.gz -> copy d3d9.dll from x32 folder to NR2003 root folder - Option B -> DirectX 8 to Vulkan wrapper
https://github.com/AlpyneDreams/d8vk/releases
- Option A -> DirectX 8 to 9 wrapper (1) + DirectX 9 to Vulkan (2)
- My Preset does use iMMERSE (by Pascal Gilcher) shaders. They are required and not optional, to get the preset working as expected.
- Download iMMERSE basic shaders from here:
https://github.com/martymcmodding/iMMERSE - Download iMMERSE Pro Shaders becoming a Patreon supporter here:
Pascal Gilcher | Creating the ReShade Ray Tracing shader (RTGI) and more | Patreon - Sign to the 5€ Tier (required to download Pro content)
- Link your Patreon account to Discord
- From Discord, download iMMERSE Pro. Current version I use is iMMERSE_Pro_2306, but i use RTGI downgraded to version 0.40 (iMMERSE_Pro_2304.1, please see below)
- Download iMMERSE basic shaders from here:
- Notes about iMMERSE Shaders:
- Please don't ask me to illegally share Pascal Gilcher/iMMERSE Pro Shaders, rather than buying them. They are property of Pascal Gilcher, and so they stay.
- SinceI experienced performance degradation using latest RTGI version, i stay on RTGI 0.40, downloadable with iMMERSE_Pro_2304.1.
What you need to do, is to download iMMERSE_Pro_2306, copy all the content to your ReShade Shaders folder, then download iMMERSE_Pro_2304.1 and copy ONLY MartysMods_RTGI.fx (override the existing file coming with 2306). Basically it's a downgrade to the 0.40 version, but it works better on my end.
However, if you are happy with latest RTGI version, feel free not to downgrade to 0.40.
-
Extra content you need to copy is located into the Extras folder.
- -> copy AmbientLight_Dirt.fx into your ReShade Shaders folder
- -> copy DirtGLASS.png and Dirt_Exterior.png to your ReShade Textures folder
- -> copy the content of ONE folder from the LUT+Cockpit Mask folder to your ReShade Texutures folder.
- -> EXAMPLE: if you are using the 2022 Cup Mod, you need to copy the three files from LUT_22 folder to your ReShade Textures folder. If you are on the 1997 Cup, you need to copy/override the files from the LUT_97 folder.
- Make sure that all shaders are correctly loaded.
Here is the stack of the preset "NR2003_NG_Clear_01_Interior_01 - ATLANTA", pretty much in common with other presets.- MartysMods_Launchpad
- UIMask_Top
- MartysMods_RTGI
- MartysMods_MXAO
- LUT
- SurfaceBlur
- ChromaticAberration
- AmbientLight_Dirt
- MartysMods_Clarity
- UIMask_Bottom
- AmbientLight
- MartysMods_ReGrade
- DPX
- EyeAdaption
- MartysMods_AntiAliasing
- MartysMods_DOF
- FilmGrain
- You may find some disabled effects, especially in the replay presets. Just leave them disabled, they don't have to stay on.
Select the right Z-Depth Buffer. Here is an example:
NR2003 Presets for Cockpit, Roof, Rear Bumper, TV Replay
Size
2.12 MB
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